- #DOWNLOAD SAINTS ROW 4 FOR PC HIGHLY COMPRESSED INSTALL#
- #DOWNLOAD SAINTS ROW 4 FOR PC HIGHLY COMPRESSED DOWNLOAD#
And if you only ever plan to play singleplayer, do you need all of the multiplayer stuff too?
#DOWNLOAD SAINTS ROW 4 FOR PC HIGHLY COMPRESSED INSTALL#
If you're playing in English, do you need to install uncompressed audio for a dozen other languages? Nein. If you're running a game on a single GeForce GTX 1060, do you really need assets designed for 4K? Probably not. Sure, there are edge cases where performance might be better with uncompressed audio or textures (that was Titanfall's argument), but by and large it's for enthusiasts with high-end hardware. What irks me is that for many people, these supersized installs are completely unnecessary. There's nearly a tenth of your monthly 1TB usage, gone. I bet a good chunk of that one percent plays and installs a lot of video games.Įven if you only install a single game each month, you're talking maybe 60GB to 70GB for the game itself, then another few GB for those day one patches and probably some multiplayer matches. The situation is even worse if you have a data cap to contend with-a reality now for many in the United States, thanks to Comcast's recent "Oh gee, only one percent of our users need a terabyte of data per month" lockdown. A 50GB-plus game install could tie up your bandwidth all day, or maybe multiple days. I'm blessed with an excellent Internet connection here in San Francisco, but my colleague Brad Chacos doesn't have quite the same luck in New Hampshire, nor do most people in the United States.
#DOWNLOAD SAINTS ROW 4 FOR PC HIGHLY COMPRESSED DOWNLOAD#
More important, and more pressing, is the fact that it's simply not feasible for many people to download 50GB of data a couple times a month. The original Titanfall made headlines in 2014 for its 50 GB install. Factor in your OS install and a few programs and you've only got enough room for four or five of these massive games.
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Most people I know are running-at most-a 500GB SSD. Solid-state drives are getting cheaper every week it seems, but that space still comes at a premium. Now it's commonplace-and also a bit baffling. Respawn had to come out and explain why it was that large. When Titanfall hit 50GB back in 2014, it literally made headlines. High-resolution textures and uncompressed audio are storage hogs.īut it still stings a bit, when a few years ago the biggest games topped out at around 30GB-and even that was a rarity. There's a reason games take up this much space, and we have only ourselves to blame for demanding ever-increasing fidelity. Hitman? Also sitting at 65GB now that its first season is complete. Even with Blu-ray, you'd need two dual-layer discs for Infinite Warfare alone.
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Just to break that down into more concrete terms: If the PC version of Infinite Warfare were released during the Xbox 360 era, it would've required approximately ten DVDs to hold all that data. Yes, over 100GB of space to install the pair, with Infinite Warfare taking up 75GB of that all by itself. Want to take a guess at how much space the pair requires? Brace yourself and brace your hard drive, because it's 120GB. Call of Duty: Infinite WarfareĬall of Duty: Infinite Warfare – 75GB so you can be bored by this guy for six hours. The largest I've seen: The double-packed Call of Duty: Infinite Warfare and Modern Warfar e Remastered. I'd be drowning in jewel cases.Ģ016 gave way to some truly massive releases though-and again, I'm talking massive in terms of hard drive footprint, not marketing dollars or shelf presence or whatever.
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It's given us back the B-games, the middle of the market I thought died with THQ-games like Shadow Warrior 2 and Obduction, too big to feel "indie" in the traditional sense but still comparatively small when put up against games from Ubisoft and EA.Īnd if I contrast the size of my Steam library with my not-so-huge apartment…well, I'm pretty grateful my games don't take up physical space nowadays. It's allowed for the revival of long-dead genres like the isometric CRPG, leaving us with Wasteland 2 and Divinity: Original Sin and Pillars of Eternity. Moving to Steam and away from traditional retail channels has enabled a much more diverse games industry-releases as small and meditative as Sorcery! or as gun-happy as the Doom reboot.